Heaven Crawler
An atmospheric, isometric action roguelite. Explore The Womb: a forgotten, man-made tower that reaches the heavens.
Help “the Child” fight his way up The Womb, a colossal, Babelian megastructure built to reach the heavens, to bring his mother back from the dead.
Wield Mechanical Arms with unique abilities. Mix Masks, Magic, Mementos, and Relics into a build that is entirely your own, and use the environment itself to overcome every challenge on the way up.
Heaven Crawler began as a solo project and grew over six years from a first idea into a fully playable experience. Today it is co-developed with a full production team at Carbon Machina Studio.
Ascend a living tower: Layered biomes, each with unique rooms, traps, challenges, and enemies. Gain souls, level up, and improve every run.
Modular combat with Mechanical Arms: Customize your loadout, discover synergies, and develop a combat style that is yours. Every arm can be upgraded.
No classes: Mix and match gear, magic, skills, and relics freely. Each item unlocks different stats and abilities.
Reactive elemental combat: Electricity, fire, ice, and corrosion open new possibilities and interact with the environment.
Dynamic enemies: Mechanical animals roam the tower, each with its own behavior tree, attacks, and emergent encounters.
Colossal boss encounters: Multi-phase mechanical creatures with cinematic state machines guard every layer of the tower.
Roguelite death loop: Every death returns you to the Lobby with some souls. Expand it to permanently improve your odds.
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