Release the Slimes
Drop slimes, merge equal ones into bigger ones, then open the door and let them loose on the heroes storming your tower. You build. You commit. You watch.
You are a dark mage with a tower full of slimes and a lot of angry heroes at the gate. Drop slimes into the chamber, merge two of the same size into a bigger one, then slide the door open and send them down to fight.
Drag to aim, let go to drop. Equal slimes fuse and get stronger. Slide the door handle to let some of them through, and let go to snap it shut again. The slimes you send fight on their own, so you watch and hope. The ones you keep back stay in reserve for the next wave. Between waves you pick a boon, and every merge charges your staff’s special ability.
It’s made in Godot, and the sound effects are not recordings: the game synthesizes them in code when it starts. It already speaks ten languages.
Merge to grow: Two equal slimes fuse into a bigger, stronger one, from the smallest 2 up to 1024 and beyond.
Hold the door: Slide the door open to send some slimes into battle and keep the rest in reserve for later.
Watch the chaos: Combat is automatic: your slimes jump and crush while 17 kinds of heroes, from swordsmen and archers to cavalry, mages and seven bosses, fight back.
Boons and levels: Level up from merges and kills and pick 1 of 3 powers from 35 boons, most of them tied to slime colours.
Staff magic: 39 staffs, each with an ability you charge by merging: freeze, meteors, a pillar of light, and more. Unlock them with diamonds from waves, bosses and the daily reward.
Endless Merge: A second mode with no heroes and no waves: just merge slimes as big as you can.
21 dark mages: Unlock new playable mages by completing challenges.
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